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dxtex.h
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C/C++ Source or Header
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2001-10-08
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96 lines
// dxtex.h : main header file for the DXTEX application
//
#if !defined(AFX_DXTX_H__712C53C7_D63B_11D1_A8B5_00C04FC2DC22__INCLUDED_)
#define AFX_DXTX_H__712C53C7_D63B_11D1_A8B5_00C04FC2DC22__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
#ifndef ReleasePpo
#define ReleasePpo(ppo) \
if (*(ppo) != NULL) \
{ \
(*(ppo))->Release(); \
*(ppo) = NULL; \
} \
else (VOID)0
#endif
/////////////////////////////////////////////////////////////////////////////
// CDxtexDocManager:
// I override this class to customize DoPromptFileName to allow importing of
// BMPs as well as DDSs into CDxtexDocs.
//
class CDxtexDocManager : public CDocManager
{
public:
virtual BOOL DoPromptFileName(CString& fileName, UINT nIDSTitle,
DWORD lFlags, BOOL bOpenFileDialog, CDocTemplate* pTemplate);
};
/////////////////////////////////////////////////////////////////////////////
// CDxtexCommandLineInfo:
// I override this class to handle custom command-line options
//
class CDxtexCommandLineInfo : public CCommandLineInfo
{
public:
CString m_strFileNameAlpha;
CString m_strFileNameSave;
D3DFORMAT m_fmt;
BOOL m_bAlphaComing;
BOOL m_bMipMap;
CDxtexCommandLineInfo::CDxtexCommandLineInfo(VOID);
virtual void ParseParam(const TCHAR* pszParam, BOOL bFlag, BOOL bLast);
};
/////////////////////////////////////////////////////////////////////////////
// CDxtexApp:
// See dxtex.cpp for the implementation of this class
//
class CDxtexApp : public CWinApp
{
public:
CDxtexApp();
virtual ~CDxtexApp();
LPDIRECT3D8 Pd3d(VOID) { return m_pd3d; }
LPDIRECT3DDEVICE8 Pd3ddev(VOID) { return m_pd3ddev; }
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDxtexApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CDxtexApp)
afx_msg void OnAppAbout();
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
LPDIRECT3D8 m_pd3d;
LPDIRECT3DDEVICE8 m_pd3ddev;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DXTX_H__712C53C7_D63B_11D1_A8B5_00C04FC2DC22__INCLUDED_)